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Doodle A Day: Day 41 Dive Man

The symbol on Dive Man’s chest is traditionally just a red arrow that looks like the male gender symbol.  But Dive Man being a submarine robot created by a Russian scientist, I decided to change the symbol to the Soviet Union hammer and sickle because it looks better and makes sense.

Also, I like to imagine that Dive Man passes time waiting for Mega Man by watching The Hunt For Red October on VHS over and over again.

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Important Public Service Announcement, Download Mega Man X: Maverick Rising, Now!!!

If you visit this blog on a usual basis than that must mean that like me, you like Mega Man on some level.  As you know, one of the best aspects of any Mega Man game is the music.  Well, if you’re a fan of Mega Man X do I have some good news for you!

The fine folks at OverClocked ReMix have just released their 33 album, Mega Man X: Maverick Rising.  What you get from downloading Maverick Rising is a plethora of 62 remixed songs from the entire Mega Man X series clocking in at a whooping 4 1/2 hour playtime.

The best part of all this? The entire album is free!!!

So do yourself a favor and download Maverick Rising now!!! You can do so here.

Doodle A Day: Day 40 Drill Man

March 14, 2012 2 comments

My drill is the drill that will pierce the heavens!!!

With Drill Man we have our third Robot Master who doesn’t have the luxury of having hands. I wonder if Drill Man, Spark Man and Crash Man get together for a “Robot Masters without hands” support group?   Drill Man my not have hands, but at least he can go around quoting Gurren Lagann as much as he wants. Which makes him the manliest Robot Master around.

Doodle A Day: Day 39 Pharaoh Man

I said a few days ago that Bright Man is the Danny Devito of Robot Masters, well if that’s true than Pharaoh Man is the Shaft of Robot Masters.  That’s right, I’m talkin’ bout Shaft, John Shaft!

Why is Pharaoh Man like Shaft?  Because Pharaoh Man is one bad mother, who don’t take no shit from no one, even Mega Man.  For proof of Pharaoh Man’s badassery just watch the video below. Can you dig it?

Top 10 Games That Need to Make a Comeback

Comebacks are nothing new to video games.  So far this year we’ve seen Twisted Metal and SSX both make big comebacks after years of being absent and later this year Tomb Raider and Hitman are going to be doing the same, but why stop there?  There are countless numbers of franchises out there worthy of comebacks, so I humbly present to you my top 10 games that need to make a comeback.

10. Elite Beat Agents

Elite Beat Agents was a rythem game for the DS based off of a Japanese game called Osu! Tatakae! Ouendan.  The goal in Elite Beat Agents was to provide moral support to people by dancing and singing to get them through their problems.  The scenarios were absurd but the gameplay was solid which involved tapping various icons that would appear on screen to the beat in a particular order.  While the soundtrack was a bit pop heavy for my tastes it was still a lot of fun.

The Ouendan series was lucky enough to see a sequel made but Elite Beat Agents never did.  While the most obvious place for a new Elite Beat Agents would be the 3DS, another viable option to think about would be bringing it to iOS devices.  The simple tap interface seems like it would be a perfect for iPhones or iPads.

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Mindless Review: Scott Pilgrim Vs. The World: The Game

August 17, 2010 Leave a comment

Scott Pilgrim Vs. The World: The Game is a downloadable title thats a love letter not only to fans of the comics, but to fans of old school beat em’ ups such as River City Ransom and Final Fight.

Based on the Scott Pilgrim graphic novels, Scott Pilgrim Vs. The World roughly follows the plot of the books.  All you get in terms of story is that Scott Pilgrim is in love with Ramona Flowers and you must defeat her seven ‘evil exes’ in order to be with her.

Thats really the only piece of exposition your given in the game, but with beat em’ ups, story isn’t really that important it’s the gameplay.  You don’t need any knowledge of the graphic novels, or the movie to follow along, but having some definitely does add some bonus enjoyment to the experience.

You have the choice of choosing between four characters to play as: Scott PilgrimRamona FlowersKim Pine and Stephen Stills.  Each character plays the same for the most part.  Each has light and strong attacks that you can string together for combos.  Each character has their own unique special attack, and the ability to call in a ‘Striker‘, or an assistant character that comes in to lend a hand.

As you fight you’ll level up and learn new moves to beef up your character.  Taking a big influence from River City Ransom you’ll also go to shops to buy food and items that will increase your base stats.

You’ll fight your way across seven stages, with the option of going solo, or fighting with three friends through local co-op.  The levels are actually quite lengthy, and they sport a lot of variation.  You’ll go from snowy Toronto streets, to fighting on top of busses, across movie sets and more.

The game isn’t to long, roughly only five hours or so.  If your a fan of the series you’ll want to play through as each character since they each have their own endings.  The fact that I’ve beaten it twice and going through it a third time is testement to not only it’s replay value, but also to how fun the game is.

The game sports a great retro 16-bit style look, that perfectly captures the look of the graphic novels in moving pixel form.  The sprites look great sporting a lot of detail, colour and personality.  Each of the main characters has their own uniques attack animations, alternate colour schemes and end stage sequence that references other classic games.  There are tons of visual nods to other classic games littered within Scott Pilgrim.  The map screen for example is a through back to the map screens of Mario Bros 3.

The best part of this game is easily the music.  Chip tune band Anamanaguhi provides the music for the game and they did an excellent job with it.  This is easily one of the best soundtracks for a game I can think of.  Sure you have all the classics like Mario and Zelda, but Scott Pilgrim is the first game I’ve played where I wanted to play just so I could listen to the music.

The biggest downside to Scott Pilgrim is that there is no online co-op.  While this doesn’t ruin the experience since you can still call three friends over and play co-op locally, it just seems like a huge misstep in this day in age not to have online co-op.

Aside from having no online co-op, Scott Pilgrim Vs The World: The Game is a great old school beat em’ up, that even people who aren’t fans of Scott Pilgrim can enjoy.  Boasting a great 16-bit look, a sold combat system and one of the greatest game soundtracks I’ve heard in recent memory, for only $10 you’d be a fool not to pick this one up.

Scott Pilgrim Vs. The World: The Game: 9/10

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